Review: Labyrinth is a dizzying plea to touch grass
If you're reading this, there's a good chance you understand how seductive a screen can be. The glow of a TV or laptop, the giant screens of a movie theater, or -- most dangerously, a phone. It's easy to lose hours to your phone: doomscrolling on social media, mindlessly ingesting bite-sized videos, maybe doing something more productive once in a while (yawn). Sometimes, going through my apps feels like I'm doing my chores: checking my socials, logging my steps, doing my Japanese learning apps, feeding my Pokémon. It's a world unto itself, that little device. And that other world is literal in Shōji Kawamori's Labyrinth , which GKIDS is bringing to American theaters on May 10 and 11. The film takes the friction between the real and virtual worlds and makes it concrete, dividing its characters in two as they straddle them and try to navigate the particular difficulties of each. Lines blur and sense of self gets confused...which world is more real, which you is mo...